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We defines an Phygital Abstraction as a condensed redescription of perceptual experience for the purpose of mapping spatial structure onto conceptual structure represented as a recurring, dynamic pattern of our perceptual interactions that gives coherence and structure to our experience.
In this setting we considers implementation of phygital abstraction as the family structures of object relations in time and space.
We present a three level hierarchy of phygital abstracion: (1) ‘Spatial primitives’: basic spatial building blocks, (2) ‘Phygital Events’: simple spatial events using the primitives, and (3) ‘conceptual integrations’: phygital abstraction combinded with non-spatial elements such as force or emotions.